Mobile puzzle game
Unity · AndroidChibs Merge
A compact drop-and-merge game designed around quick sessions, readable feedback and satisfying progression.
View on Google PlayUnity developer based in Vietnam
I am Hà Minh Quang, a game developer focused on mobile gameplay, production-ready Unity systems, monetization integration and fast interactive prototypes.
Selected work
A focused selection of independently released mobile games, with direct links to their current Google Play listings.
Mobile puzzle game
Unity · AndroidA compact drop-and-merge game designed around quick sessions, readable feedback and satisfying progression.
View on Google PlayAction roguelite
Unity · AndroidA mobile action project featuring enemy waves, combat progression and repeatable runs.
View on Google PlayCasual arcade
Unity · AndroidA timing-based arcade game built around a simple input, immediate feedback and score chasing.
View on Google PlayTeam contributions
Titles where I contributed as part of a wider development workflow. Replace the role descriptions below with your exact responsibilities before publishing.
Gameplay implementation · mobile optimization
Gameplay implementation · content integration
Core loop implementation · release support
Playable experiments
Fast prototypes for testing controls, game loops and visual ideas without an installation step.
Capabilities
A practical stack for shipping small and mid-sized mobile game projects.
Player controllers, combat, progression, UI flow, save data, enemy behavior and reusable Unity systems.
Android builds, analytics, remote configuration, advertising SDKs and practical release troubleshooting.
Lightweight browser games and focused gameplay tests used to validate mechanics before committing to full production.
About
I enjoy turning a simple mechanic into a complete, shippable experience.
My work covers gameplay programming, UI implementation, balancing support, mobile optimization, SDK integration and publishing. I value readable systems, quick iteration and player feedback that makes every action understandable.
I am especially interested in casual, puzzle, action and hybrid mobile projects, as well as small tools that improve the production workflow.
Contact
Send a short description of the project, platform and current challenge. I will reply by email.