Unity developer based in Vietnam

I build games that feel clear, responsive and fun.

I am Hà Minh Quang, a game developer focused on mobile gameplay, production-ready Unity systems, monetization integration and fast interactive prototypes.

6+ released mobile titles shown
500K+ downloads on a highlighted team project
Unity mobile, systems and prototyping
gameplay_profile.cs
01 Gameplay systems
02 Mobile publishing
03 Web prototypes

Selected work

Games shipped under Queng Studio

A focused selection of independently released mobile games, with direct links to their current Google Play listings.

Team contributions

Projects built with a production team

Titles where I contributed as part of a wider development workflow. Replace the role descriptions below with your exact responsibilities before publishing.

Watermelon Playground Sandbox
~500K downloads

Watermelon Playground Sandbox

Gameplay implementation · mobile optimization

Toilet Monster - Cameraman
10K+ downloads

Toilet Monster — Cameraman

Gameplay implementation · content integration

Cake Maker: Cupcake Merge
5K+ downloads

Cake Maker: Cupcake Merge

Core loop implementation · release support

Capabilities

From gameplay prototype to store release

A practical stack for shipping small and mid-sized mobile game projects.

01

Gameplay engineering

Player controllers, combat, progression, UI flow, save data, enemy behavior and reusable Unity systems.

Unity C# 2D / 3D Mobile
02

Production and live services

Android builds, analytics, remote configuration, advertising SDKs and practical release troubleshooting.

Firebase AdMob AppLovin IronSource
03

Rapid prototyping

Lightweight browser games and focused gameplay tests used to validate mechanics before committing to full production.

HTML CSS JavaScript Git

About

Developer thinking with a product mindset.

I enjoy turning a simple mechanic into a complete, shippable experience.

My work covers gameplay programming, UI implementation, balancing support, mobile optimization, SDK integration and publishing. I value readable systems, quick iteration and player feedback that makes every action understandable.

I am especially interested in casual, puzzle, action and hybrid mobile projects, as well as small tools that improve the production workflow.

Contact

Have a game idea or development problem?

Send a short description of the project, platform and current challenge. I will reply by email.